A Brief Intro

My interest in remote control hobbies emerged while I was young since my father owned a small local hobby shop in Long Beach, CA. I played with remote control cars and I watched as my father flew gliders from bluff park near the ocean. After he closed his shop, I began tinkering with computers.

I ventured into computer sciences and studied graphic design and web page administration in high school. I learned to build computers from the ground up and my zeal for information technology became embedded. During my college years I developed an enthusiasm for constructing databases and automated systems utilizing scripts and macros. My programming interests expanded to include many languages. In addition to working with computers, I enjoyed developing software for mobile phones and gaming consoles such as the Sony PSP.

When sUAS started to become popular among the hobbyist scene, I was fascinated and wanted to follow every aspect to build my own. At the time, people were tearing apart Nintendo Wii nunchucks to get the six-axis gyroscope and accelerometer units out in order to build the flight controllers. By the time I was finally able to build one, technology had caught up to the point that it became a lot easier than that and I built my first multicopter: a wooden tricopter. After building over a dozen aircraft and becoming hooked on first-person view flying, I entered into the 2015 FatShark US National Drone Racing Championships and won third place against two sponsored pilots who were both running prototype airframes.

For nearly my entire life, I have been intrigued by technology and over the past decade I have focused on hardware and software engineering, system administration and unmanned aerial system fabrication, construction, debugging, tuning and piloting. I have refined my ability to develop and test hardware and software systems while working within the oil and tech industries and I hope to one day have a chance to work within the aerospace industry.